

Generating revenue in a Virtual World can take many forms. Yet the majority of current revenue generation in Virtual Worlds takes two distinct approaches. One derives from a publishing approach of a subscription service model and the other from charging for premium services.
This section will look at other ways Virtual Worlds can generate revenue and provide tools for analysing revenue generation.
Please note that none of the material here represents Sulake's policies or ideas. Everything expressed and implied are the authors opinions and concepts.
